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Seattle studio Ridgeline Games, led by 'Halo' co-creator, closes as part of EA cuts – GeekWire

Seattle studio Ridgeline Games, led by 'Halo' co-creator, closes as part of EA cuts – GeekWire
geekwire.com - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from geekwire.com Daily Mail and Mail on Sunday newspapers.

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The Moment That Sold Me On Back 4 Blood, The New Shooter By L4D Devs

Confession time: I’ve never played Left 4 Dead. I’m obviously aware of what Valve’s iconic shooter is all about — team up with friends and

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October's Game Pass Lineup Is Scary Good

Back 4 Blood might headline the first batch of October’s Game Pass offerings, but sadly several terrific games — like the roguelike ScourgeBringer

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Your First Look At The New Saints Row In Action

Your First Look At The New Saints Row In Action
kotaku.com.au - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from kotaku.com.au Daily Mail and Mail on Sunday newspapers.

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Hood, A New Multiplayer Heist Game, Is Fine


Hood, A New Multiplayer Heist Game, Is Fine
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Image: Sumo Newcastle
What if Robin Hood but moodier than a mid-2000s Warped Tour ticket line? That’s the premise of
Hood: Outlaws and Legends, a class-based multiplayer heist game based on a dark and stormy version of the Robin Hood folk tale, officially released yesterday for PC, Xbox, and PlayStation. (Over the weekend, those who pre-ordered were able to play.) Anyone who’s played a third-person action game released in the last decade will immediately pick up on how to play: light attacks, heavy attacks, crouching in bushes, all that jazz.

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Pfft, The Medium Isn't Even That Scary


Screenshot: Bloober Team / Kotaku
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Full disclosure: I am a wimp. Horror games? Can’t do ‘em. So it is with a modicum of surprise that — and I say this hesitantly — a couple hours in, I’m not scared of
The Medium, developed by Bloober Team, is billed as a psychological horror game, and is one of the first games you can play on Xbox Series X and S but not on Xbox One. (It’s also playable on PC.) Set in late-’90s Poland, you’re cast as Marianne, a medium who can communicate with, if I’ve correctly grasped the game’s initially vague plot, the spirit realm. At the start, Marianne receives a phone call from a man named Thomas, who claims to be aware of her powers. Thomas instructs Marianne to head to the Niwa Worker’s Resort, a communist-era vacation lodge — in the middle of nowhere, conveniently — that was abandoned after an indeterminate number of guests and employees were mysteriously murdered.

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One Week Later, I Still Haven't Committed To A Class In Outriders


Over the past week or so I’ve sunk about 25 hours into
Outriders—on top of the dozen-ish I spent repeatedly running the demo. And yet, I still haven’t committed to a main class. That’s not indicative of indecision on my part (okay, fine, maybe a tiny bit). That’s a testament to how awesome all the classes are in this game.
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The loot-shooter
Outriders, officially out last week for everything but the Switch, casts you as an interstellar mercenary tasked with charting ground on a possibly habitable exoplanet. After an overwrought prologue—which runs you through an hour of paint-by-numbers third-person shooter gameplay—you’re able to choose from four distinct classes, each of which imbues you with a different type of frankly over-powered space magic. That’s when the game gets good.

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Enough With The Social Hubs In Video Games


Enough With The Social Hubs In Video Games
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Filed to:cardiff rift
This character from Outriders had no patience for the social space. (Screenshot: People Can Fly / Square Enix)
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.
Here’s a radical idea: Turn every social space in a video game into a menu.
Last month,
Kotaku’s Zack Zweizen and I teamed up to power through the demo for

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