I Really Blew It | Interactive Storytelling Tools for Writers
I recently realized that I have been wasting my time on a dumb effort for the last 35 years. It all started back in 1983. My game for the Atari, Eastern Front (1941), had been a big hit, and Dale Yocum of the Atari Program Exchange suggested that I release the source code for it. This was an exciting idea, as nobody had ever release source code for a commercial game before then, and I readily agreed. However, I insisted that the source code be thoroughly explained, so I spent some months writing up a long explanation of all the algorithms used in the game. The entire package came to some 150 ...