Rustler Interview - Jutsu Games Open Up on 'Grand Theft Horse'
We interviewed Jutsu Games Producer Oleksandr Kovalenko to pry a few more details on the title ahead of its debut. How long has Rustler been in development and how did you come up with the idea for it? Early prototypes appeared in 2017 where we were testing different concepts, visual styles, and gameplay mechanics. The idea came up from weekly playing GTA 2 multiplayer with co-workers. Later on, we were adding our interests to the game. I've noticed you ran a Kickstarter for funding. What was your experience with the crowdfunding platform? Would you attempt to use it again in the future?