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Detailed text transcripts for TV channel - BBCNEWS - 20210624:02:46:00

It s an industry that is still growing with epic games being instrumental in making this technology shift happen. and so now, it s not only game designers who use this, but tv and movie studios, too. but i m not here to talk about virtual production. i am here to look at epic games new tool for creating digital humans. meet dana. she s 2a, like dogs more than people, and studies art in new york. oh, and she doesn t actually exist i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it s in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible, photoreal digital human in half an hour, no problem. and in that time, this ....

Game Designers , Epic Games Being Instrumental In Making This Technology Shift , Movie Studios , Epic Games , Meet Dana , New York , Doesnt She , No Problem , Photoreal Digital Human ,

Detailed text transcripts for TV channel - BBCNEWS - 20210623:00:46:00

And so now, it s not only game designers who use this, but tv and movie studios too. but i m not here to talk about virtual production. i am here to look at epic games new tool for creating digital humans. meet dana. she s 2a, like dogs more than people, and studies art in new york. oh, and she doesn t actually exist i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it s in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible, photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here and i can ....

Epic Games , Game Designers , Unreal Engine , Meet Dana , New York , Doesnt She , Data Base , No Problem , Photoreal Digital Human , Making Dana ,

Detailed text transcripts for TV channel - BBCNEWS - 20210620:03:46:00

And so now, it s not only game designers who use this, but tv and movie studios too. but i m not here to talk about virtual production. i am here to look at epic games new tool for creating digital humans. meet dana. she s 2a, like dogs more than people, and studies art in new york. oh, and she doesn t actually exist. i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it s in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible, photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here and i can choose four ....

Epic Games , Game Designers , Meet Dana , Unreal Engine , New York , Doesnt She , Data Base , No Problem , Photoreal Digital Human , Making Dana ,

Detailed text transcripts for TV channel - BBCNEWS - 20210619:11:47:00

New metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it is in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here, and i can choose four or more even, and blend their features together. so let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. ....

Doesnt She , Data Base , No Problem , Photoreal Digital Human , Making Dana ,

Detailed text transcripts for TV channel - BBCNEWS - 20210619:14:46:00

Actually exist. i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it is in the weeks and months for an artist to create a simple face, but our intent was to reduce that down to minutes, so you can actually create a plausible photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here, and i can choose four or more even, and blend their features together. so let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data like the topology of faces and expressions. this data was then broken down into separate components for us ....

Doesnt She , Unreal Engine , No Problem , Photoreal Digital Human , Data Base , Making Dana ,