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The Shader Permutation Problem - Part 1: How Did We Get Here? - Vimarsana News

The Shader Permutation Problem - Part 1: How Did We Get Here?

It is no secret that we tend to have a bit of a problem with shader permutations in real-time graphics. It’s such a bad problem that it not only affects graphics programmers, but also trickles down to all of the other content creators that use an engine. If you don’t believe me, just go ahead and search for “unreal compiling shaders meme” on Google images and see what comes up. There are many great ones to choose from, but personally I am a bit partial to this one:

PC game developers try to explain why modern console ports are so bad - Vimarsana News

PC game developers try to explain why modern console ports are so bad

Given the constant stream of bad PC ports of otherwise beloved games, a couple of devs have offered an explanation for what's going wrong.

I asked developers why PC ports in 2023 run like garbage - Vimarsana News

I asked developers why PC ports in 2023 run like garbage

Nearly every major PC port has run into issues this year. Why? I asked some developers to find out.

Layers of Fear should be stutter free thanks to Unreal Engine 5 - Vimarsana News

Layers of Fear should be stutter free thanks to Unreal Engine 5

Layers of Fear developers are using Unreal Engine 5 to ensure the only thing you’re frightened by is the game itself, not poor PC optimization.

Layers of Fear Tech Q&A - Anshar Studios Talks Shipping the First UE5 Third-Party Game with Lumen on Spotlight - Vimarsana News

Layers of Fear Tech Q&A - Anshar Studios Talks Shipping the First UE5 Third-Party Game with Lumen on Spotlight

We interviewed two developers from Anshar Studios who worked on the Layers of Fear remake, the first third-party game built in UE 5 to ship.