Telling a simple story in an RPG isn't an excuse to tell a bland story
Bravely Default II . Video games don’t require a complex story to be fun. In fact, a lot of games don’t require a story at all, like Tetris. Even role-playing games, which are all about going on adventures in often exotic settings, don’t require a complex story to be enjoyable. Satisfying storytelling is ultimately all about the execution, and a simple story told well may be preferable to a complex story that requires a wiki to fully grasp. (I am so sorry for that indirect diss, Xenosaga. I still love you.) However, with that in mind, it is important to distinguish that telling a simp...