Bowing to pressure, Unity announces the terms of its surrender
Unity posted updated terms to its new developer fees as the company walks back the most panned elements of the policy.
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Unity posted updated terms to its new developer fees as the company walks back the most panned elements of the policy.
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged. A new pricing policy is still incoming, but it's far less fraught for independent developers, many of whom threatened to leave the engine and platform behind rather than pay. The changes were announced only last week, and immediately attracted the ire of nearly everyone in the gaming community, prompting a panicked "clarification" soft-pedaling of the "runtime fee" that would be owed with every install of a game past a certain level o...
Terraria developer Re-Logic is donating $100k to two open source engines in the wake of Unity's recent policy changes. …
The goodwill that game engine developer Unity burnt over the last week with its bizarre and retroactive pricing demands are going to be a problem for not just the iPhone, but Apple Vision Pro too.
The overhauled Runtime Fee policy plan being considered by Unity Technologies will cap the fee to 4% of the game's revenues over $1 million.