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Fortnite Chapter 4 powered by Unreal Engine 5.1 looks truly next-generation - Vimarsana News

Fortnite Chapter 4 powered by Unreal Engine 5.1 looks truly next-generation

Fortnite’s newest chapter is powered by Unreal Engine 5.1 which brings an all-new appearance to the battle royale.

Epic Games Eventually Launches Fortnite Chapter 4 After Rough Ending - Vimarsana News

Epic Games Eventually Launches Fortnite Chapter 4 After Rough Ending

Epic Games officially launched Chapter Four of Fortnite this morning, but not before the final day of Chapter 3 ended in a massive crash.

Unreal Engine 5 Early Access Release Notes - Vimarsana News

Unreal Engine 5 Early Access Release Notes

An overview of new and updated features in the Early Access release of Unreal Engine 5.

Getting closer to simulating the real world: Applying ray tracing in games - Vimarsana News

Getting closer to simulating the real world: Applying ray tracing in games

Before diving into ray tracing ("RT" for short), let's first take a look at how illumination works in the real world. From the micro-perspective, the surface of an object illuminated by a ray of light is not perfect and smooth but has a lot of small bumps -- we call this a micro-surface. When light hits this uneven surface, the bumpiness causes light to be reflected in different directions, creating nuances in the real world. Given the huge number of light reflections and their complex pathways, it is extremely demanding from a computational perspective to simulate real-world lighting condit...