How Tencent gave Splash Damage the "cheat codes for game development"
Expansion, acquisitions, and more original IP: CEO Richard Jolly opens up about the opportunities Tencent has created
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Expansion, acquisitions, and more original IP: CEO Richard Jolly opens up about the opportunities Tencent has created
Welcome to this year’s 30 Under 30, where we highlight the best young talent in the industry, selected based on your glowing testimonies. But before you delve down into this year’s list, here’s some words from a couple of the people that made it happen. “Partnering with the 30 Under 30 has always felt natural to us, attracting and retaining the next generation of talent is important to the long-term success of the games industry. It’s where the industry’s future ideas, innovation, inspiration & leaders will all come from. That is why we are so proud to be supporting this initiati...
Where does a studio start when approaching a D&I initiative? One of the first things we did was to set up employee resource groups – an LGBTQ+ group, and Women at Splash Damage. Later we set up BAME at Splash Damage and recently we set up the Families group. These groups are open to everyone – whether you are part of a marginalised group or an ally – and it was a good place to get the conversation started, looking at the issues and what things we could do to fix them. The next thing we looked at was unconscious bias and how to fix that. Thankfully, there’s a lot of free resources o...
It’s time for another Retro Ad Replay article! This is the series where we head backward in time to reminisce and celebrate the anniversary of some of the most significant moments in gaming. If you find yourself wanting more content like this, be sure to visit Mandatory.com. In this May 10 edition of Retro Ad Replay, we’re heading back 10 years to when Brink initially launched on PC, Xbox 360, and PS3. That’s May 10, 2011. Developed by Splash Damage and published by Bethesda Softworks, Brink aimed to be an immersive first-person shooter that merged single-player, co-op, and multipla...
How AI Helps Achieve 'Tactical Clarity' in Gears Tactics by Tommy Thompson on 04/29/21 04:10:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. 'AI and Games' is a crowdfunded YouTube series that explores research and applications of artificial intelligence in video games. You can support this work by visiting my Patreon page. T...