A Massive Chat With Dean Hall About Icarus, Development And Failure
Image: Steam While I’d already posted a small snippet of my long chat with Dean Hall about the success of Icarus coming along, exactly? And how has the studio fared over the last few years, given the difficulty Dean Hall famously had initially when first setting up the studio and more recent challenges with COVID and layoffs? How exactly does Icarus plan to deliver frequent content updates in a way that doesn’t cause staff to burnout? And why exactly was stone walls so difficult that the studio scrapped their entire art approach for them three separate times? Those are just some of the...