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Fable reboot being developed using ForzaTech engine


We’ve been hearing about Microsoft’s long-awaited Fable reboot since 2018, when Playground Games set up a second studio to take on the project. We are slowly starting to learn more about this upcoming game, with the latest piece of news revealing that Fable is being developed on the Forza Tech engine. 
In a Turn 10 Studios advertisement on LinkedIn for job opportunities, it is revealed that the Forza Tech engine is being used for Fable:
“Do you want to have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises? ForzaTech is the engine, tools and pipelines that drive both the Forza Motorsport and Forza Horizon series of games. In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open world action RPG – Fable.” ....

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DirectX 12 Agility SDK Announced and Released Today by Microsoft


DirectX 12 Agility SDK Announced and Released Today by Microsoft
Apr 20, 2021 12:56 EDT
During today s GameStack Live event, Microsoft announced the brand new DirectX 12 Agility SDK, already available to developers for use in their games.
The main purpose of DirectX 12 Agility is to broaden the access to DX12 features that were previously gated to the latest Windows 10 OS updates. This made adoption of the latest and greatest features slower as game developers inevitably waited for a critical mass of users to updated to the latest Windows 10 OS version, which notoriously can take a while.
With DirectX 12 Agility, this issue effectively goes away as the minimum requirement has been lowered to that of the Windows 10 November 2019 Update. As long as a PC has that installed, it ll be able to take advantage of all of the DX12 Ultimate features (ray tracing, sampler feedback, mesh shading, variable rate shading), as well as the newly released Shader Model 6.6 whic ....

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