vimarsana.com


Loot boxes are expected to generate $20.3 billion in revenue by 2025, a new report by Juniper Research found.
The company added that over 230 million gamers -- or 5% of players -- are expected to purchase loot boxes in 2025, with mobile gaming content making up the majority of these transactions.
Juniper Research offered a geographical breakdown of the expected revenue, with Far East and China representing the wide majority of it (see below).
The study said that loot boxes made an estimated $15 billion in 2020, with average growth going forward around 5% per year. Juniper Research projected that growth will get slower and slower each year as "consumers become fatigued with loot boxes and legislative constraints limiting the market."

Related Keywords

China ,Canada , ,Juniper Research ,Far East ,Dynamic Difficulty Adjustment ,Financial ,சீனா ,கனடா ,ஜூனிபர் ஆராய்ச்சி ,இதுவரை கிழக்கு ,நிதி ,

© 2025 Vimarsana

vimarsana.com © 2020. All Rights Reserved.