Leaving No Pixel Behind: New Render Target Cache, 3x3 Resolution Scaling & Three Years in Xenia’s GPU Emulation
xenia
Apr 27, 2021
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d3d12_resolution_scale
. Please check the end of this post to see if you need to change anything in your config.
Hello again world! It’s Triang3l, the graphics programmer of Xenia, with a new blog post — after almost 6 years since the last message, and while we’ve been silent here for all that time, it has been long enough for a lot of great things to happen in Xbox 360 emulation!
Back in 2015, the list of games that could be considered “playable” was still pretty tiny — mostly including not very technically complex, primarily 2D games. Most games back then, if gameplay could even be reached in them, exhibited severe graphical glitches, ran at frame rates well below what can be considered not even “comfortable”, but just “motion” at all, and sometimes had CPU-side progression-blocking issues.