Game Dev Digest Issue #96 - Programming and preparing your game by Mike Marrone on 05/28/21 11:59:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
This article was originally published on GameDevDigest.com
Short but sweet this week. Tons of great tips packed into the list this week. Enjoy!
Game Programming: Time Slicing - What if the job takes too long to fit in a single frame? Or what if the job is just taking longer than we’d like? Then we can split the work across multiple frames. This is the core idea of time slicing, another optimization technique I picked up at work and one of my longtime favorites.
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Publisher Kalypso Media and developer Gaming Minds Studios have today announced that seafaring trade simulator
Port Royale 4 is now available on the Nintendo Switch
™ family of consoles. The historic release marks the series debut on any Nintendo platform and maritime magnates can pick up their copy as a digital purchase from Nintendo eShop or in physical form from their local retailer.
Port Royale 4 gives players the ultimate trade sim experience, the fourth iteration offering a 12 million square kilometre playground of pristine 17th Century Caribbean scenery to both settle and explore. The Nintendo Switch™ version includes full touch-screen support, making it effortless to access the in-game mini-map whilst building intricate production lines that span multiple territories and upgrading settlements w