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Gamasutra - Press Releases- HASBRO PARTNERS WITH ROBLOX TO BRING ROBLOX IMMERSIVE  DIGITAL WORLDS TO LIFE

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] PAWTUCKET, R.I. and SAN MATEO, CALIF. (April 13, 2021) Global play and entertainment company Hasbro, Inc. (NASDAQ: HAS) today announced its official partnership with Roblox Corporation (NYSE: RBLX), a global online platform bringing millions of people together through shared experiences, to introduce a range of Roblox inspired NERF blasters representing some of the most popular experiences on the Roblox platform. In addition, Hasbro has developed a Roblox version of its iconic MONOPOLY board game (MSRP: $19.99), which is available now for pre-order on Hasbro Pulse for fans aged 16 and older in the U.S. and Canada and at Big Bad Toy Shop.

Gamasutra - Press Releases- Miniclip Appoints Stefan Beurier as Chief Financial Officer

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] London, 14th April 2021 - Miniclip, a world leader of market-defining mobile game titles, announced today the appointment of Stefan Beurier as Chief Financial Officer. He joins from Ascential plc, where he had been EVP,Group Finance, and has previously held finance leadership roles at The Economist Group, Bandai Namco, Expedia and Electronic Arts. Stefan will replace Craig Dixon who will be retiring from full-time employment at the end of April. “We are absolutely delighted to welcome Stefan to Miniclip”, said Jurgen Post, CEO. “Since the strategic deal with Tencent in 2015, we have continued to grow at pace and there has never been a more exciting time to join the company. With a global audience of over 250 million monthly active users across mobile, social and online platforms in over 195 countries and across six continents; and an

Gamasutra: Josh Bycer s Blog - Classifying Pay to Win Design in Today s Market

Classifying Pay to Win Design in Today s Market by Josh Bycer on 04/14/21 10:53:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   The digital ink hasn’t settled yet on my fourth book, let alone my third, and I’m already planning book five to be on free to play/monetization. With it, the discussion returns to the topics of ethical free to play and everyone’s “favorite” phrase: pay to win. There has been a lot of arguments from developers and consumers over what is and what isn’t, and for today’s post, I want to take on the difficult task of laying down the core arguments for when something is unethical and p2w.

Gamasutra - Press Releases- Knight Squad 2 Takes All Comers on Nintendo Switch, Xbox One, PC Today

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] QUÉBEC CITY – April 14, 2021 – Chainsawesome Games’ chaotic arcade party game enjoyed by more than 1.8 million players, begins the fight today on Nintendo Switch, Xbox One with Xbox Series X|S support, and PC via Steam and the Epic Games Store.   Don a suit of armor and fend off all challengers with an armory of medieval weaponry ranging from swords and shields to arcane grimoires and bazookas. Clash across more than a dozen multiplayer modes supporting up to eight competitors in local or online matches.

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