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January 30, 2024
Improved Quake Re-Release support -- addressing 2 issues reported last week. Zero Ping Movement Mode (sv_allow_zircon_move 1, to try it in single player -- must also do cl_movement 2) -- Zero Ping Movement can make cooperative games playable at 1000...
January 24, 2024
AZERTY keyboard fix for "superscript 2" key (this is the key in the same place as tilde on a French AZERTY keyboard).
January 23, 2024
The Road To Proper Zero Ping Multiplayer: Improvements in client-side collision, sv_pext 1 to disable Zircon server extensions (high speed chunked downloads, solidity flags, extra effects like alpha for static effects). Fixed "cmd" forward to server...
January 13, 2024
This is source code for DarkPlaces/Xonotic ChaosEsqueAnthology which loads Quake 3 BSP 47 (Return To Castle Wolfenstein) and -- as I understand it -- is also be the map format that Quake Live uses.
January 9, 2024
Xonotic DarkPlaces 20240109 with .bat to do Zircon setting 4 and Zircon setting 5. This is for bug testing. Open the console and press CTRL + 0 if text is too small.
January 5, 2024
The Road To Proper Zero Ping Multiplayer: Improved client-side prediction collision against monsters ("cl_movement_collide_models 1" default) and other non-player models (affects both DarkPlaces/Quakeworld). Fixed super-fast chunked downloads were not...
December 27, 2023
Simulates lag and dropped packets on a network connection. Useful to test a game engine experience with bad ping and bad connection.
December 25, 2023
Corrects DarkPlaces server connection issue. There are other changes to the codebase, but discovery of the issue meant an immediate fix release. Pictured: Xonotic - City New York / Vehicles
November 26, 2023
Source code not accompanied by a release. Implementation of "DarkPlaces Classic" csqc 3d drawing for R_BeginPolygon as the DarkPlaces Beta method -- while supporting shaders -- is visually entirely incompatible with the DarkPlaces Classic method. Rainy...
November 17, 2023
R_waterwarp 2 and r_waterdeform 2 are in the effects menu. "edicts model rocket" will find entities with "rocket" in the string in any fieldname containing "model". A few occasions like the very first frame starting the engine or when loading a map...