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March 1, 2024
Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)
February 23, 2024
Sharing the results of Cogminds new semimodal and modal UI layouts, with demos covering new QoL features, inventory interaction, and more.
March 21, 2023
Analyzing Beta 11 run data looking for the impacts of rebalancing, and new content and mechanics like DSFs, Authchips, and more.
March 6, 2023
Introducing the new Scrap Engine which creates unique parts by combining other items, and significantly expanded Garrisons with major new rewards.
December 26, 2022
Its the end of another year, Cogminds 10th, and to celebrate we have another special event that turns the world on its head for an extremely different experience: Polymind!
December 26, 2022
Its the end of another year, Cogminds 10th, and to celebrate we have another special event that turns the world on its head for an extremely different experience: Polymind!
December 4, 2022
Cogminds 10th anniversary, celebrated by its largest-ever release, and Beta 12 is still in development but getting quite large itself...
October 8, 2021
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion...
October 8, 2021
Adding a new type of high risk-reward event to the main complex, and what that means for players.