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March 1, 2024
Now with map zooming and multiple UI layout options for larger text/tiles! (Also a new map, new items, and new robots, but BIG TEXT!)
November 15, 2023
Where Cogmind item development goes from here, a review of balancing levers, and a new lever in the form of "chargeables." Big things ahead!
September 2, 2023
The world is expanding, again! Beta 13 is adding more maps, meaning more lore, NPCS, and lots (LOTS) more tech. Nearly 100 new items, new bots, AI behaviors, dozens of encounters.
March 6, 2023
Introducing the new Scrap Engine which creates unique parts by combining other items, and significantly expanded Garrisons with major new rewards.
October 8, 2022
An experimental mechanic enabling the creation of randomized items by combining other items. Rules, strategy, QoL, and related design topics.