[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
LOS ANGELES - March 11th, 2021 | PM Studios is leading with their sword hands and announcing the launch date for
Bladed Fury coming to consoles in digital and physical edition
. This game will be slashing its way onto the PlayStation, Xbox, and the Nintendo Switch March 25th.
Bladed Fury is a classic 2D action game, based on Chinese mythology with an accompanying traditional art style and sound design, but with a dash of surrealism added to the mix. Featuring a fluid combat experience, a high-octane combo system, and a plethora of ancient enemies and deities to destroy,
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Paris – March 11, 2021 – Studio
Revolution Software, creators of the popular
Broken Sword series, and French publisher
Microids, are thrilled to announce today the signing of a publishing deal for the release of
Beyond a Steel Sky on PlayStation 4, Xbox One and Nintendo Switch. Already available on Apple Arcade & Steam, the retail and digital versions of the game will launch in Q3 2021. From Charles Cecil, creator of the
Broken Sword series, with art direction by Dave Gibbons, legendary comic book artist behind
Already available on PC via Steam, The Dungeon of Naheulbeuk: The Amulet of Chaos is a turn-based tactical RPG chock-full of charm, humour and chaos! Leading a ragtag company of unlikely heroes, players will embark on an epic adventure combining the fun, creativity and chaos of an epic fantasy tabletop campaign with the challenge of the very best tactical RPG games, delivering an adventure, unlike anything you’ve played before.
The Naheulbeuk universe is an original creation by French author John Lang. It started as a very popular audio comedy series parodying role-playing, tabletop games, and heroic fantasy tropes now made a video game!
How to speed up your hyper-casual game s launch at every step of the publishing process by Nir Regev on 03/11/21 11:07:00 am The following blog post, unless otherwise noted, was written by a member of Gamasutras community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
In the fast-paced world of hyper-casual games where retention can be relatively low, competition is high, and the games in the top charts are frequently changing, the pace of publishing matters. The faster you can launch your hyper-casual game, the greater your chances of staying ahead of clones and competitors with similar concepts, and therefore generating significant profit.