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Gamasutra: Liz England s Blog - The Door Problem of Game Design

The Door Problem of Game Design by Liz England on 04/23/14 09:01:00 pm     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   “So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait, you’re a programmer?” Game design is one of those nebulous terms to people outside the game industry that’s about as clear as the “astrophysicist” job title is to me. It’s also my job, so I find myself explaining what game design means to a lot of people from different backgrounds, some of whom don’t know anything about games.

Gamasutra - Press Releases- Super com Announces Partnership with Mars Vision to Make Gaming Accessible to the  Visually Impaired

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Nicosia, Cyprus (March 10, 2021)  Today, Super.com is proud to announce its partnership with Mars Vision in order to launch an innovative new application that will allow the visually impaired to play games without the need for modding. This new software, dubbed Mars Vision, offers a technological solution to let all low-vision or visually impaired players enjoy computer games. The application monitors gameplay in real-time and assists the player in navigating the game’s environment and menus. Using a neural network, Mars Vision doesn’t change the gameplay present in a game; rather, it translates gameplay so that the player has the information they need to immerse themselves fully in the world. The technology has been developed in partnership with visually impaired end users to ensure that pain points that are present in similar soft

Gamasutra - Press Releases- Save up to 50% off on the Asdivine series during the Prequels & Sequels Sale on the PS Store!

Gamasutra - Press Releases- Get your eyes off the road - Blind Drive launches today

Gamasutra - Press Releases- More Than A Third Of UK Gamers Have Made New Friends Through Online Games In The Last Year Finds New Limelight Networks Report

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Over half (51 percent) of current UK gamers only started playing in the past twelve months, 30 percent of women started playing – with 28 percent playing daily London, UK, 10 March 2021  Video game playing rose to a new level, with UK consumers time playing up 4 percent over last year. The desire to stay connected and entertained while stuck at home during the pandemic has driven online gaming popularity – more than a third of UK gamers (37 percent) have made new friends through online gaming in the last year. In fact, gamers in the UK are now playing video games an average of seven hours 10 minutes each week according to the “State of Online Gaming 2021,” a report commissioned by Limelight Networks, Inc. (Nasdaq: LLNW), on global gaming preferences and habits.

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