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Gamasutra: Kyle Kukshtel s Blog - Rendered #3: Meshes and Metahumans

Rendered #3: Meshes and Metahumans by Kyle Kukshtel on 03/08/21 10:42:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   News Two issues ago we talked about the then-just-announced Unreal Engine 5, and some of its aims to smooth out production workflows around high density meshes. Since then, Epic has been on a kick building out a case for itself and that goal, releasing various videos about virtual production and cinematic asset creation/lighting on their Youtube channel. Epic has effectively no competition here on the software side outside of people’s willingness to switch over from offline tooling to Unreal, so their non-stop PR blitz about virtual production is commendable. A general theme

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Natus Vincere and newly qualified Cowana Gaming as well as Challenger League finalists MnM Gaming. They join returning teams Demise and Wylde and newly qualified LDN Esports from the UK Ireland Nationals Second Division’s playoffs. £25,000 in prize money is available for the season, with £7,500 for the winners of the finals. The top six teams will qualify for the Summer 2021 season with a chance to earn a spot in the 2021 Challenger League. The bottom two teams will be relegated to the Spring 2021 UK Ireland National Second Division, where they will join teams from epic.LAN 32, NSE and the NUEL’s spring seasons as well as teams from the open qualifier in April and May.

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