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Gamasutra - Press Releases- Avid Games celebrates the darkside of love in new History of Heartbreak CUE Cards pack

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] 12th February 2021, Tunbridge Wells, UK: The more jealous, murderous and downright macabre side of love through the ages is the inspiration for the new ‘History of Heartbreak’ card range, available now in Cards, The Universe and Everything (CUE Cards). The new card range shines a light on some of history’s most dastardly and despicable acts, committed in the name of love. For example, there’s Prince Rudolf who carried a little black book of his “conquests”, colour-coding his affairs for which were virgins. His subsequent suicide pact with lover Mary Vetsera, would eventually start off the chain of events that would lead to World War I. 

Gamasutra - Press Releases- Become part of the World Rally Championship with the FIA Rally Star DLC

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Lesquin, February 12 2021 – NACON, the KT Racing studio and the Fédération Internationale de l’Automobile (FIA - the International Automobile Federation) are pleased to announce that the new Rally Star DLC for WRC 9, the official video game of the FIA World Rally Championship, is now available. The result of close collaboration with the FIA, this brand-new competitive mode is part of the very first worldwide programme for finding future rally drivers.   Hailed by the media and gaming community as the most realistic rally simulation,

Gamasutra: Piotr Bomak s Blog - Implementing Raytraced Ambient Occlusion in The Riftbreaker

Implementing Raytraced Ambient Occlusion in The Riftbreaker by Piotr Bomak on 02/12/21 11:11:00 am     The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.   Welcome back! In our previous article, we described the process of implementing raytraced shadows into our game engine - The Schmetterling 2.0, and our latest game - The Riftbreaker. We spoke about our approach, the problems we faced, and the solutions we found. We highly recommend reading it before diving into this one. Raytraced shadows is not the only DirectX 12 Ultimate technique that we adopted, however. Today we are going to talk about ambient occlusion, and how we switched from the horizon-based ambient occlusion (HBAO) technique to raytraced ambient occlusion (RTAO).

Gamasutra - Press Releases- Sherlock Holmes Chapter One Gameplay Teaser pops up at The Epic Games Store Spring Showcase

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] A Taste of Sleuthing   Frogwares say the game is planned for release simultaneously on Epic, Steam, GOG and consoles | Full gameplay trailer set for March 2021   February 11th, 2021 – Kyiv, Ukraine | Today during The Epic Games Store Spring Showcase, Frogwares debuted their first gameplay teaser showing Sherlock Holmes Chapter One in action running on Unreal Engine 4.      The full gameplay trailer is set for March 2021 along with additional info about what else people can expect from the game. The game will release sometime in 2021 on PC (Steam, Epic, GOG), PS4, PS5, Xbox One and Xbox Series X/S.

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