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Page 86 - Computer Game Developers Conference News Today : Breaking News, Live Updates & Top Stories | Vimarsana

Gamasutra - Press Releases- Lost Words: Beyond the Page Will Get Code-in-Box Physical Version on Nintendo Switch

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] Walnut Creek, Calif. (Feb. 10, 2021) – Publisher Modus Games and developer Sketchbook Games announced today that Lost Words: Beyond the Page will be receiving a physical release for Nintendo Switch with a code in box for $14.99. Preorders are now live and a demo is now available on Steam for those who are interested in getting a taste of the game before its full PC and console release this Spring. Lost Words is an atmospheric narrative adventure set between the pages of a diary and a fantasy story where you run on words and use them to interact with the world around you, featuring an immersive story crafted by renowned games writer Rhianna Pratchett. 

Gamasutra - Press Releases- Revel in the Power of the Stars with Noah s 2nd Path Update!

Gamasutra - Totally Reliable Delivery Service dev among three studios acquired by TinyBuild

Gamasutra - Press Releases- Redhill Games Nine to Five Open Beta Weekend Runs Feb 11-14 on Steam

  [This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.] HELSINKI – Feb. 10, 2021 – Redhill Games has announced the free open beta weekend for the team-based first-person shooter Nine to Five will run from February 11-14 on Steam. Kicking off tomorrow at 1pm ET/10am PT, the first public beta weekend will pit three teams of three against each other over three invigorating rounds with evolving objectives. Set in a near-future where corporations rule everything and being a mercenary is just another job, Nine to Five is a shooter that’s as much about outsmarting your rivals as it is outgunning them

Gamasutra - Don t Miss: Conveying your game s value - A marketing talk for self-publishers

A 15-minute presentation on game publishing and distribution from our sponsor Xsolla A 15-minute moderated live Q&A Here s what you ll learn: How the value of a game is calculated in a potential player s mind How to create a customer value proposition How to use this information in your messaging Writing tips to help your messaging shine And stick around for an audience Q&A! Featured Presentation: Conveying Your Game s Value So you have a game and you ve decided to self-publish, but now the marketing is all up to you. Most importantly, one of the biggest responsibilities is up to you: how do you craft a message that makes people understand and care about your game? It isn t just as easy as saying add value.

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