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March 28, 2024
Ive implemented a save and load system in my game, preserving tree states across sessions, a feature not in the original engine. Upcoming enhancements include tree aging and a dynamic day-night cycle. The development checklist highlights progress in...
November 30, 2022
/PRNewswire/ -- Cesium for Unity, an open source plugin that enables real-world 3D data to be utilized in the Unity game engine, is now available. Cesium for...
December 30, 2020
The Defold engine code overview By Mathias Westerdahl on Dec 27, 2020 From time to time we get questions about how the Defold game engine runtime works in certain areas. And since we also accept contributions to our source code, I feel itรขยยs time to give some insight into the structure of our engine. Iรขยยd like to start at a fairly high level, describing the bigger systems, and in later posts, go into more detail about some key systems. To properly describe a graph detailing all dependen...