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Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself t
With few exceptions, the open-world game has largely been the preserve of Western studios – those with deep enough pockets to fund the development of large-scale sandboxes, rich in scope and de
With few exceptions, the open-world game has largely been the preserve of Western studios – those with deep enough pockets to fund the development of large-scale sandboxes, rich in scope and de
Edge’s 30th anniversary celebrations continue with issue 391, on sale today, which is bundled with a 2024 calendar showcasing a collection of classic game art from the past three decades. Featu
Thirty years is a long time to spend doing anything, let alone trying to cover an industry as wide-ranging and fast-moving as videogames. Needless to say, the landscape has shifted quite a bit since 1