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March 25, 2024
Gareth Damian Martin didn’t expect much from the launch of Citizen Sleeper. The plan was to make something experimental relatively quickly, and over two years they’d convinced themself t
December 28, 2023
With few exceptions, the open-world game has largely been the preserve of Western studios – those with deep enough pockets to fund the development of large-scale sandboxes, rich in scope and de
November 30, 2023
With few exceptions, the open-world game has largely been the preserve of Western studios – those with deep enough pockets to fund the development of large-scale sandboxes, rich in scope and de
November 2, 2023
Edge’s 30th anniversary celebrations continue with issue 391, on sale today, which is bundled with a 2024 calendar showcasing a collection of classic game art from the past three decades. Featu
October 5, 2023
Thirty years is a long time to spend doing anything, let alone trying to cover an industry as wide-ranging and fast-moving as videogames. Needless to say, the landscape has shifted quite a bit since 1
December 29, 2022
“What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
October 12, 2022
As part of our Studio Profile series we spoke to Kostas Kalimeris, Black Rock Studios, Santorini.
September 9, 2022
Real World was opened in 1987 as the vision of Peter Gabrielโs perfect recording environment. Focused on making musicians feel as comfortable as possible for creative freedom, it flew in the face of conventional studio design at the time.
May 19, 2022
“You need to rely on others to make it through, because our games are not cooperative as an option.”