Experience working with Unity’s Scriptable Render Pipeline (URP, in particular). HLSL and/or Shader Graph experience. You dabble in the dark and mysterious Technical Arts. Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff. College Degree in a related field (computer science, mathematics, etc.) SHOW US WHAT YOU GOT! Links to any Unity projects you’ve worked on, and what you contributed. Videos, GIFs, JPEGs of your best, juiciest work. Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc). OUR OFFER