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How I Am Fish has become Bossa's most ambitious and polished physics game

How I Am Fish has become Bossa's most ambitious and polished physics game
gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.

Andy Green , Oriented Technology Stack , London Based Bossa Studios , Scriptable Render Pipeline , Built In Render Pipeline , Bossa Presents , Built In Renderer , High Definition Rendering Pipeline , Universal Rendering Pipeline , Xbox One , Shader Graph , Data Oriented Technology Stack , Bossa Studios , Curve Digital , Xbox Series , Game Pass ,

How I Am Fish has become Bossa's most ambitious and polished physics game

How I Am Fish has become Bossa's most ambitious and polished physics game
gamesindustry.biz - get the latest breaking news, showbiz & celebrity photos, sport news & rumours, viral videos and top stories from gamesindustry.biz Daily Mail and Mail on Sunday newspapers.

Andy Green , Oriented Technology Stack , London Based Bossa Studios , Scriptable Render Pipeline , Built In Render Pipeline , Bossa Presents , Built In Renderer , High Definition Rendering Pipeline , Universal Rendering Pipeline , Xbox One , Shader Graph , Data Oriented Technology Stack , Bossa Studios , Curve Digital , Xbox Series , Game Pass ,

Gamasutra - Get a job: Join HakJak Studios as a Unity Generalist / Sr. Developer


Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).  
HLSL and/or Shader Graph experience.  
You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.  
College Degree in a related field (computer science, mathematics, etc.) 
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.  
Videos, GIFs, JPEGs of your best, juiciest work.  
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).  
OUR OFFER ....

United States , College Degree , Gamasutra Job Board , Hakjak Studios , Scriptable Render Pipeline , Shader Graph , Jak Studios , Gamasutra Job , Job Board , ஒன்றுபட்டது மாநிலங்களில் , கல்லூரி பட்டம் , நிழல் வரைபடம் , வேலை பலகை ,

Gamasutra - Get a job: HakJak Studios is hiring a Unity Generalist/Senior Developer


Experience working with Unity’s Scriptable Render Pipeline (URP, in particular).  
HLSL and/or Shader Graph experience.  
You dabble in the dark and mysterious Technical Arts.  Maybe you know how to make wicked cool shaders / particle systems / VFX Graphs, or do some cool procedurally generated stuff.  
College Degree in a related field (computer science, mathematics, etc.) 
SHOW US WHAT YOU GOT!
Links to any Unity projects you’ve worked on, and what you contributed.  
Videos, GIFs, JPEGs of your best, juiciest work.  
Links/media of projects you did just for fun / learning (Itch.io page, a downloadable build, etc).  
OUR OFFER ....

United States , College Degree , Gamasutra Job Board , Remote Position , Hakjak Studios , Scriptable Render Pipeline , Shader Graph , Jak Studios , Gamasutra Job , Job Board , ஒன்றுபட்டது மாநிலங்களில் , கல்லூரி பட்டம் , தொலைநிலை பொஸிஶந் , நிழல் வரைபடம் , வேலை பலகை ,