In 2018, I wrote an article “Writing an efficient Vulkan renderer” for GPU Zen 2 book, which was published in 2019. In this article I tried to aggregate as much information about Vulkan performance as I could - instead of trying to focus on one particular aspect or application, this is trying to cover a wide range of topics, give readers an understanding of the behavior of different APIs on real hardware and provide a range of options for each problem that needs to be solved.
At the time of publishing this article, the Kindle edition of the book is available for $2.99 on Amazon - that’s cheaper than a cup of coffee and it’s definitely worth your time and money. It contains many great articles about rendering effects and design.
This, however, is the full, free of charge copy of the article - hopefully it will help graphics programmers to understand and use Vulkan to the full of its ability. The article has been lightly edited to mention Vulkan 1.1/1.2 promotions where applicable - fortunately, not much has changed in the last two years for Vulkan performance, so the content should still be mostly accurate.