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Zircon Beta Release #26 ðŸ"¥ (Win64 binary, source) file - Vimarsana News

Zircon Beta Release #26 ðŸ"¥ (Win64 binary, source) file

The Road To Proper Zero Ping Multiplayer: Improved client-side prediction collision against monsters ("cl_movement_collide_models 1" default) and other non-player models (affects both DarkPlaces/Quakeworld). Fixed super-fast chunked downloads were not...

Source: moddb.com
Clumsy 0.6 Lag Simulation Tool (Windows) file - Zircon Engine - a "DarkPlaces Mark V" project mod for Quake - Vimarsana News

Clumsy 0.6 Lag Simulation Tool (Windows) file - Zircon Engine - a "DarkPlaces Mark V" project mod for Quake

Simulates lag and dropped packets on a network connection. Useful to test a game engine experience with bad ping and bad connection.

Source: moddb.com
Zircon Beta Release #23 ðŸ"¥ (Win64 binary, source code) file - Vimarsana News

Zircon Beta Release #23 ðŸ"¥ (Win64 binary, source code) file

Corrects DarkPlaces server connection issue. There are other changes to the codebase, but discovery of the issue meant an immediate fix release. Pictured: Xonotic - City New York / Vehicles

Source: moddb.com
Zircon Beta Release #9 (source code) file - Vimarsana News

Zircon Beta Release #9 (source code) file

Source code not accompanied by a release. Implementation of "DarkPlaces Classic" csqc 3d drawing for R_BeginPolygon as the DarkPlaces Beta method -- while supporting shaders -- is visually entirely incompatible with the DarkPlaces Classic method. Rainy...

Source: moddb.com
Zircon Beta Release #5 (Win64 binary, source code) file - Vimarsana News

Zircon Beta Release #5 (Win64 binary, source code) file

R_waterwarp 2 and r_waterdeform 2 are in the effects menu. "edicts model rocket" will find entities with "rocket" in the string in any fieldname containing "model". A few occasions like the very first frame starting the engine or when loading a map...

Source: moddb.com