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BBCNEWS Click June 4, 2024 04:52:00

On the first time about six years ago, i thought, i wonder if autistic people could benefit from vr. the main object of the game is to make the world s greatest sandwich. as you do. but after the sandwich creating experiment goes wrong, you have to spend the game chasing around after these little guys. so what kind of things do you have to bear in mind when you are designing something like this? so if there was a particular mechanic that we thought might be problematic, maybe a barrier to play for some autistic people, or in general, we wouldn t include it, avoiding stressful game mechanics. so time limits are not in the game. but also allowing really in depth customisations. if there is a particular sound in the game that someone finds quite triggering, you canjust go and turn that sound off. so i am able to give it a go? yeah, absolutely. i wasn t really sure what to expect, but it does a greatjob of leaning into what vr is all about and putting you into a totally different environme ....

The World S Greatest Sandwich , Isn T Obvious Or , Doesn T , Game Mechanics , Sound Off , Design Features ,

BBCNEWS Click June 4, 2024 12:52:00

Finds quite triggering, you can just go and turn that sound off. so i am able to give it a go? yeah, absolutely. i wasn t really sure what to expect, but it does a greatjob of leaning into what vr is all about and putting you into a totally different environment. oh, cool! this is one of the kind of design features in our game, from an accessibility perspective. when it gets a board up and it is telling you that we re going undercover, and here is the characters you are going to meet and so on. to give the player an expectation of where they are going and reduce some of the anxiety you might have. one of changingday s hopes is that the game could help better prepare autistic people for real life situations. you have an area in the space station, an airport basically, a setting some autistic people might find challenging in real life. large crowds and the noise around you. looking where we can present that within a game context and a way which is more fun. my experiences of this are goi ....

Sound Off , Accessibility Perspective , Board Up , Design Features , Changingday S , Space Station ,

BBCNEWS Click June 4, 2024 01:52:00

The main object of the game is to make the world s greatest sandwich. as you do. but after the sandwich creating experiment goes wrong, you have to spend the game chasing around after these little guys. so what kind of things do you have to bear in mind when you are designing something like this? so if there was a particular mechanic that we thought might be problematic, maybe a barrier to play for some autistic people, or in general, we wouldn t include it, avoiding stressful game mechanics. so time limits are not in the game. but also allowing really in depth customisations. if there is a particular sound in the game that someone finds quite triggering, you canjust go and turn that sound off. so i am able to give it a go? yeah, absolutely. i wasn t really sure what to expect, but it does a greatjob of leaning into what vr is all about and putting you into a totally different environment. oh, cool! this is one of the kind of design features in our game, from an accessibility perspecti ....

The World S Greatest Sandwich , Doesn T , Isn T Obvious Or , Game Mechanics , Sound Off , Accessibility Perspective , Board Up , Design Features ,

BBCNEWS Click June 4, 2024 12:53:00

Yeah, absolutely. i wasn t really sure what to expect, but it does a greatjob of leaning into what vr is all about and putting you into a totally different environment. oh, cool! this is one of the kind of design features in our game, from an accessibility perspective. when it gets a board up and it is telling you that we re going undercover, and here is the characters you are going to meet and so on. to give the player an expectation of where they are going and reduce some of the anxiety you might have. one of changingday s hopes is that the game could help better prepare autistic people for real life situations. you have an area in the space station, an airport basically, a setting some autistic people might find challenging in real life. large crowds and the noise around you. looking where we can present that within a game context and a way which is more fun. my experiences of this are going to be very different than that of an autistic person. but my initial reactions are that it i ....

Design Features , Accessibility Perspective , Board Up , Changingday S , Space Station ,