IMITATION GAMES
Mario Carpo on the new humanism
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BORN IN 1956, artificial intelligence is, demographically speaking, a Baby Boomer. And, like many of that generation, it was often inclined to overoptimism, promising more than it could deliver. The original goal of artificial intelligence—a machine that could solve any problem by dint of massive, randomized trial-and-error routines—was shelved when it became evident that computers of the time were not powerful enough to work that way. In the decades that followed, computers mastered simpler utilitarian tasks: Rule-based systems (also known as expert systems or knowledge-based systems) to ...
It’s not breaking news that Artificial Intelligence has started to affect the field of architecture in previous years. One of the most influential academic projects that changed the field was the 2019 Harvard GSD thesis by Stanislas Chaillou’s “AI+Architecture,” influencing...
“Introspection”: The Superb Digital 3D Sculptures of Sasha Belitskaja Aleksandra (Sasha) Belitskaja is an Estonian architectural designer and XR developer whose work centers on novel interactive design models and the interplay of new emergent aesthetics. Her projects focus on utilizing computer graphics and game engine technology to explore new forms of connectivity between audience, architect and community. Her experimental work and proposals have been published internationally.