These developers are putting game preservation front and center
Classic video games are being lost to time, but some developers are looking to reverse the tide.
Stay updated with breaking news from Eclipse Engine. Get real-time updates on events, politics, business, and more. Visit us for reliable news and exclusive interviews.
Classic video games are being lost to time, but some developers are looking to reverse the tide.
Ex BioWare GM Aaryn Flynn reckons Dragon Age should have kept its PC identity. He also thinks Mass Effect Andromeda was better off MP-only.
Emulator aficionados at Digital Eclipse say the best way to tell the story of video game development is through the games themselves.
The inside story of the making of Mass Effect, as told by the original developers.
While the first three Mass Effect games were all made with versions of Unreal Engine 3, BioWare began using EA's in-house Frostbite engine for all its games after that. The transition wasn't easy—the first two Dragon Age games had been made with versions of the studio's own Eclipse Engine, and according to Mike Laidlaw that change was why Dragon Age 2's expansion Exalted March had to be cancelled. It's also been blamed for some of Mass Effect: Andromeda's problems, due to both the extra work switching engines created and specific...