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Vestager accuses Apple of abusing its role as gatekeeper in music streaming market


EU Reporter
Published 4 weeks ago
The European Commission accuses Apple of abusing their position as a gatekeeper in the music streaming market.
In its ‘statement of objections’ the Commission says music streaming app developers who want to reach Apple device users (iPhone, iPad) have to use Apple store and are charged a 30% commission fee on all subscriptions. They are also obliged to follow Apple’s ‘anti-steering provisions’, which limit developers from informing consumers of alternative purchasing possibilities outside of apps. 
Executive Vice President Margrethe Vestager, in charge of competition policy, said: “Our preliminary finding is that Apple is a gatekeeper to users of iPhones and iPads via the App Store. With Apple Music, Apple also competes with music streaming providers. By setting strict rules on the App store that disadvantage competing music streaming services, Apple deprives users of cheaper music streaming choices and distorts compe ....

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Commissioner Gabriel: New EU budget will support cultural and creative sector


Mariya Gabriel, the Commissioner for Innovation, Research, Culture, Education and Youth, talks about the importance of innovation in the cultural sector, the role that the European Institute of Innovation and Technology can play in those efforts, and the general state of digital skills in today’s Europe.

The EU’s cultural & creative sectors have really had a tough time during the coronavirus pandemic. How important is it to foster innovation in these industries in order to garner long-term sustainability?
Indeed, the cultural and creative sectors have really been hit very hard by the COVID crisis, with a loss of over 30% of their revenues in 2020 – particularly impacted are performing arts, live music and festivals.  ....

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Diversity is key to our industry's success | Opinion


With 51% of Europe s population and more than 2.2 billion people around the world playing video games, driving diversity and inclusion in the sector is not only commercially imperative, it is the socially responsible thing to do the right thing to do.
The video game industry is unique: nowhere else do so many people from so many different backgrounds come together to play, to experience stories together or compete with one another.
If the games we make do not represent society, the sector will not grow and our innovations and opportunities to help people connect will have less impact. We need our players to relate to our games, whatever their race, gender, orientation, religion or skin colour and for games to be diverse, the people who make, publish and market them need to be diverse too. ....

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