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Naughty Dog is working on 'multiple game projects', says Neil Druckmann - Vimarsana News

Naughty Dog is working on 'multiple game projects', says Neil Druckmann

The Naughty Dog co-president has revealed that the studio is currently hard at work on multiple projects.

Remember When People Thought Switch Would Fail? - Vimarsana News

Remember When People Thought Switch Would Fail?

Nintendo is DOOMED - Over the holidays we're republishing some of our best features, interviews, opinion pieces and talkin...

Game Development Platform Market May Set Major Growth by 2026 | Unreal Engine, Buildbox, Cry Engine, Game Maker - Vimarsana News

Game Development Platform Market May Set Major Growth by 2026 | Unreal Engine, Buildbox, Cry Engine, Game Maker

Game Development Platform Market May Set Major Growth by 2026 | Unreal Engine, Buildbox, Cry Engine, Game Maker

Ravage Online Windows game - Vimarsana News

Ravage Online Windows game

Ravage Online Windows game Ravage is an online FPS powered by Leadwerks and RakNet. There are only three members working on this project: Evayr, Haxior and Artisticz with the age of 18 and below. Ravage also is a low budget game, which means less than 150 euro was spent to make the game. We've only bought the character, a license for Leadwerks and an upgrade for it. It all started when Evayr quit Game Maker to work on a real quality FPS made with an engine which could handle a lot more graphics. During the development Haxior and Artisticz joined the crew to improve the game even more. Our tea...

Five things Metroid Dread needs to be the best 2D Metroid - Vimarsana News

Five things Metroid Dread needs to be the best 2D Metroid

Five things Metroid Dread needs to be the best 2D Metroid Fusion on Game Boy Advance, a new 2D Metroid game is on the way! Metroid Dread hits Nintendo Switch on October 8, and we couldn’t be more hyped. 20 years of waiting and the evolution of the thriving Metroidvania genre have sent our hopes sky-high. Can Dread live up to the quality of its predecessor while innovating with its own new ideas? If it draws from the best ideas in past games, I believe it can! Here are five ways MercurySteam and Sakamoto can make that happen.  A truly open game world