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Gamasutra - Press Releases- IT'S TIME TO RAID, WITH THE RAZER NAGA X – THE BEST-IN-SLOT MMO GAMING MOUSE


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
 
WHO: Razer™, the world’s leading lifestyle brand for gamers
WHAT:  The most successful MMO mouse lineup returns with the Razer Naga X – the latest addition to Razer’s acclaimed Naga family. Maintaining the signature programable button grid designed to provide gamers an undisputed advantage and a greater arsenal of commands at their fingertips, the Razer Naga X is also the lightest Razer Naga mouse yet.
The Razer Naga X features 16 programmable buttons that are ergonomically positioned for quick access. Each button can be assigned to basic functions like casting spells to advanced functions, such as macros combining multiple command keys all at once. Additionally, Razer™ HyperShift mode allows for a full secondary set of button assignments that is activated when the HyperShift button is held down. ....

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Gamasutra - New Masterclass addition: Susan O'Connor's narrative design course returns!


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If you re a writer or game designer interested in the finer subtleties of good narrative design, look no further. Susan O Connor is bringing her GDC Masterclass back for the Spring 2021 GDC Masterclass sessions!
This class will run March 4th & 5th from 9 am - 1 pm PST.
O Connor s class, How To Bring Story & Gameplay Together, was a huge success during our first-ever GDC Masterclass sessions. Now O Connor s back with a fantastic seminar that will improve your skills in telling great video game stories.
In her class, you will…
Find out how to structure a story that gameplay can’t break
Learn best practices, through case studies of past projects ....

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Gamasutra: Neil Schneider's Blog - PART II: It's Time to Move Out of the Boogle House


PART II: It s Time to Move Out of the Boogle House
by Neil Schneider on 01/21/21 11:10:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
In part one of this series, I compared the mechanisms and challenges of developing cross-platform content to the children’s book “Why I Built the Boogle House” by Dr. Seuss’ wife Helen Marion Palmer Geisel.
The book is a strong comparable because like its creaking over-renovated Boogle House, our ecosystem is showing signs of being overburdened with important opportunities being missed by all.  To help underscore this, I highlighted some of the challenges Epic Games had to overcome to make Fortnite a huge cross-platform success in the Boogle Hou ....

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