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Gamasutra: Javier Barnes's Blog - Types of game currencies in mobile free-to-play


Types of game currencies in mobile free-to-play
by Javier Barnes on 01/19/21 11:23:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Currencies are the pillar of any real-world modern economy, since exchanges are done through them. Their objective is to be as universal and frictionless as possible, to make the system more efficient in allowing transactions.
Contrary to that, F2P games feature specialized currencies that have strict rules and limitations. Each in-game currency has been designed with a purpose: be it to push the player towards specific activities that will foster the fun, generate monetizable scarcity, provide a reason to come back later, or other. ....

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Gamasutra - Q&A: Using VR brushstrokes to achieve expressionist exploration in Sunlight


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Sunlightis precisely what the world needs right now. Krillbite Studio s latest is a meditative tonic that offers a brief reprieve from our relentless reality where doom-scrolling is second nature, pandemic anxiety is through the roof, and lockdowns have turned our concept of normality on its head. 
The lucid exploration game stretches out a hand and invites players to leave all of that behind for a wander, imploring them to embark upon a philosophical journey into a hand-painted world where trees can whisper and everything is connected.
It makes for a fleeting but intensely evocative adventure, and that s in no small part down to the impressionist visuals that give each minute detail from rocks and trees to individual blades of grass  a feeling of deliberate purpose. Bolstering that sense of escapism is the fact that each brushstroke that comprises  ....

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