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Gamasutra - Press Releases- Become part of the World Rally Championship with the FIA Rally Star DLC


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
Lesquin, February 12 2021 –
NACON, the KT Racing studio and the
Fédération Internationale de l’Automobile (FIA - the International Automobile Federation) are pleased to announce that the new Rally Star DLC for
WRC 9, the official video game of the FIA World Rally Championship, is now available. The result of close collaboration with the FIA, this brand-new competitive mode is part of the
very first worldwide programme for finding future rally drivers.  
Hailed by the media and gaming community as the most realistic rally simulation, ....

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Gamasutra: Piotr Bomak's Blog - Implementing Raytraced Ambient Occlusion in The Riftbreaker


Implementing Raytraced Ambient Occlusion in The Riftbreaker
by Piotr Bomak on 02/12/21 11:11:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Welcome back!
In our previous article, we described the process of implementing raytraced shadows into our game engine - The Schmetterling 2.0, and our latest game - The Riftbreaker. We spoke about our approach, the problems we faced, and the solutions we found. We highly recommend reading it before diving into this one. Raytraced shadows is not the only DirectX 12 Ultimate technique that we adopted, however. Today we are going to talk about ambient occlusion, and how we switched from the horizon-based ambient occlusion (HBAO) technique to raytrace ....

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Gamasutra - Press Releases- Sherlock Holmes Chapter One Gameplay Teaser pops up at The Epic Games Store Spring Showcase


 
[This unedited press release is made available courtesy of Gamasutra and its partnership with notable game PR-related resource Games Press.]
A Taste of Sleuthing
 
Frogwares say the game is planned for release simultaneously on Epic, Steam, GOG and consoles | Full gameplay trailer set for March 2021
 
February 11th, 2021 – Kyiv, Ukraine | Today during The Epic Games Store Spring Showcase, Frogwares debuted their first gameplay teaser showing Sherlock Holmes Chapter One in action running on Unreal Engine 4. 
 
 
The full gameplay trailer is set for March 2021 along with additional info about what else people can expect from the game.
The game will release sometime in 2021 on PC (Steam, Epic, GOG), PS4, PS5, Xbox One and Xbox Series X/S. ....

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Gamasutra: Mike Marrone's Blog - Game Dev Digest Issue #81 - 2D, Animation, and more


Game Dev Digest Issue #81 - 2D, Animation, and more
by Mike Marrone on 02/12/21 11:17:00 am
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
This article was originally published on GameDevDigest.com
Lots of varied content this week, with some emphasis on 2D, animations, vfx and more. Grab it while it s hot!
A lightning round of great tips for 2D games - Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2D Product Marketing Manager Eduardo Oriz, that will help you get started quickly and work efficiently throughout your entire project. ....

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