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Gamasutra - How good camerawork enabled The Medium's two simultaneous worlds


Bloober Team s
The Medium holds the distinct honor of being the first game launched exclusively for the Xbox Series X/S.
Its developers have talked about how the horror title s core conceit (two worlds that the player explores simultaneously rendered on two screens) wouldn t be possible without next-gen technology, making it one of the first games to properly experiment with the latest console generation s flashy new tech.
Shortly after the game launched, Bloober Team lead designer Wojciech Piejko and producer Jacek Zieba sat down with Gamasutra to discuss the particulars of designing gameplay around 
The Medium’s dual worlds and while it took a whole new console generation to make the mechanic possible, it took old-fashioned ingenuity to make the experience compelling and creepy for players. ....

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