Alex Nichiporchik, TinyBuild’s talkative CEO, appears before us in a very bright orange jacket. Usually that would raise an eyebrow, but we saw the same jacket only a few days before when Nichiporchik hosted the first TinyBuild Direct, a showcase of four new titles from the publisher. And it’s no secret where the choice of name came from.
“Nintendo has a great format. And it gives you an idea of what to expect,” Nichiporchik tells us. The format, a series of new titles with trailers, is certainly familiar, there’s even demos on Steam to play straightaway after. However, Nintendo has a fanbase that knows what to expect from the company. So with that in mind, does TinyBuild have a similar connected appeal across its titles, we wonder?
Today, publisher and developer tinyBuild has announced a series of development studio acquisitions.
We’re Five Games (Totally Reliable Delivery Service), Hungry Couch (Black Skylands), and Moon Moose (Cartel Tycoon) have joined the ranks of tinyBuild’s first-party developers, adding to previous acquisitions of the Dynamic Pixels dev team (Hello Neighbor), HakJak Studios (Guts & Glory and newly announced Pigeon Simulator reboot), and Hologryph (co-developers of Party Hard 2 and Secret Neighbor). These acquisitions bring the total number of tinyBuild-owned development studios to seven, including the Latvian tinyBuild Riga development team currently working on Hello Engineer.
“We believe that long-term thinking and long-term partnerships are the way to move forward for tinyBuild,” says Alex Nichiporchik, CEO of tinyBuild. “With We’re Five, Hungry Couch and Moon Moose all joining the orange family, our new first-party studios will have access to tinyBuild’s resources and