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Detailed text transcripts for TV channel - BBCNEWS - 20210623:00:47:00

Choose four, or more, even, and blend their features together. so, let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data, like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. when you use the tool, really what s happening when you pick and move a point, sometimes you might think it s like sculpting but actually, what it s doing is when you move point is it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine, and i think that s when they have really come to life actually, because when you see what a skilled artist can do someone that knows how to work with light and composition with these characters ....

Making Dana , Data Base ,

Detailed text transcripts for TV channel - BBCNEWS - 20210620:03:47:00

Or more even, and blend their features together. so, let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. when you use the tool, really what is happening when you pick and move a point, sometimes you might think it s like sculpting but actually, what it s doing is when you move point is it is finding the best fit from what we have available in that database, to where you are moving that point. people started doing work with the characters within unreal engine and i think that s when they have really come to life actually, because when you see what a skilled artist can do someone that knows how to work with light and composition with these characters we ve seen short films and performances. speaks japanese. ....

Making Dana , Data Base ,

Detailed text transcripts for TV channel - BBCNEWS - 20210619:11:47:00

New metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it is in the weeks and months for an artist to create a single face, but our intent was to reduce that down to minutes, so you can actually create a plausible photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here, and i can choose four or more even, and blend their features together. so let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data like the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. ....

Doesnt She , Data Base , No Problem , Photoreal Digital Human , Making Dana ,

Detailed text transcripts for TV channel - BBCNEWS - 20210619:14:46:00

Actually exist. i made her in half an hour. she was made using unreal engine s new metahuman creator. whereas once only professionals could make digital characters look this real, now it s open to anyone. normally it is in the weeks and months for an artist to create a simple face, but our intent was to reduce that down to minutes, so you can actually create a plausible photoreal digital human in half an hour, no problem. and in that time, this is how i made dana. so i ve got a database of over 50 characters here, and i can choose four or more even, and blend their features together. so let s do this. making dana was so easy, and it s all because of geometry and ad scanning. the team at epic scanned a diverse group of real people, allowing them to track lots of data like the topology of faces and expressions. this data was then broken down into separate components for us ....

Doesnt She , Unreal Engine , No Problem , Photoreal Digital Human , Data Base , Making Dana ,

Detailed text transcripts for TV channel - BBCNEWS - 20210619:00:47:00

Choose four or more even, and blend their features together. so let s do this. making dana was so easy, and it is all because of geometry and for de scanning. the team at epic games scanned a diverse group of real people, allowing them to track lots of data and the topology of faces and expressions. this data was then broken down into separate components for us to choose from to make our own new person. from to make our own new erson. ~ from to make our own new person- from to make our own new erson. ~ i. , person. when you use the tool, really what person. when you use the tool, really what is person. when you use the tool, really what is happening - person. when you use the tool, really what is happening when l really what is happening when you pick and move a point, sometimes you might think it is like sculpting, but actually what is doing is when you move point it is finding the best fit from what we have available in that database, to where you are moving that point. people ....

Epic Games , Making Dana , Code Scanning , Data Base ,