Unreal Engine 5 NvRTX Branch Has Been Updated with Experimental ReSTIR GI Support
The Unreal Engine 5 NvRTX branch has been updated with experimental support for the impressive ReSTIR Global Illumination technology.
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The Unreal Engine 5 NvRTX branch has been updated with experimental support for the impressive ReSTIR Global Illumination technology.
Some of you may be familiar with an ongoing uber-ambitious project called OpenLara. The labor of love aims to recreate the original Tomb Raider games (1-5) on...
As the most valuable tech company in the world, decisions that Apple makes tend to reverberate throughout the industry. Recent evidence strongly points to Apple planning to support WebXR on Safari and possibly its forthcoming XR headset, which would widen consensus on the standard. WebXR is a web standard designed to make it possible for […]
Universal distribution of supercompressed GPU textures; open source KTX 2.0 tools and guides released Beaverton, OR – April 20, 2021 – Today, The Khronos® Group announces the ratification of KTX™ 2.0, adding support for Basis Universal supercompression to this container format for reliable, ubiquitous distribution of GPU textures. Basis Universal is a compression technology developed by Binomial that produces compact textures that can be efficiently transcoded to a variety of GPU compressed texture formats at run-time. Additionally, Khronos has released the KHR_texture_basisu...