Gamasutra - Roguelikes and narrative design with Hades creative director Greg Kasavin
'); } On GDC Podcast episode 16 we were thrilled to have Greg Kasavin, creative director at Supergiant Games, the studio behind awe-inspiring games like Bastion and most recently the instant-classic We spoke with Kasavin at length about his journey from a top-tier game journalist and critic to a game developer at one of today's most respected studios. We also talked roguelikes, narrative design, and how the "dumb" stuff in games are sometimes what makes them so memorable. Greg's view on narrative design "There's nothing more frustrating in games where you're really engaged with the story...