How S.F.'s Supergiant made 'Hades,' one of 2020's most acclaimed video games FacebookTwitterEmail Supergiant's Greg Kasavin, left, and Amir Rao working at the company's San Francisco studio.Noclip Video game hits often resemble big budget movies, requiring the labor of hundreds of developers, designers and artists and flashy 3-D graphics and photorealistic characters. With a team of just 19, the San Francisco studio’s hand-drawn and self-published 2-D action game was one of the most acclaimed titles of 2020. Critics praised it for melding a modern homage to Greek mythology — the main character is Zagreus, the son of Hades, who is trying to escape the Underworld — with razor-sharp game play that rewarded quick reflexes and quick thinking. The game achieved a 98% positive review score among 110,000 players on the popular game store Steam, among the highest ever on the 17-year-old platform.