Last Stop interview: Weaving three tales with the game's directors
Three very different people are about to see their lives intersect in a strange way, as Shacknews speaks with the three co-directors at Variable State to learn more about Last Stop.
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Three very different people are about to see their lives intersect in a strange way, as Shacknews speaks with the three co-directors at Variable State to learn more about Last Stop.
Filed to:charles holden Screenshot: Variable State / Annapurna Interactive To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix. You’d think a game featuring mysterious green magic swirling in the London underground would be all about weird stuff. But Last Stop — at least from what I’ve seen of it so far — is first and foremost a game about people. Last Stop is the latest from Variable State...
Last Stop Is A Truly Cinematic Experience That Uses its Camera In Clever Ways Developer Variable State has pulled a 180 with Last Stop, which is structured very differently to the studio's debut game, Virginia. GameSpot may get a commission from retail offers. I'm a little surprised by just how cinematic Last Stop is. Developer Variable State wrestles the camera away from the player to frame every scene in different ways. Much like Silent Hill or The Medium, this is sometimes utilized to achieve a disturbing voyeuristic effect, but as Last Stop is a supernatural adventure game and not horror,...
April 21, 2021 8:00am by Trilby Beresford Courtesy of Annapurna Interactive British studio Variable State opens up about its chapter-based, dialogue-driven game that features overlapping stories with a supernatural twist. The Independent Gamer is a curated roundup of news from indie gaming, landing here every other Friday. British game studio Variable State teased its upcoming chapter-based narrative adventure Last Stop during a press demo, describing the game as a dialogue-heavy "anthology story," with points of reference, at least in terms of structure, being films like Magnolia or Hea...