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For Resident Evil 4 and Dead Space Remakes, Frights Were Reimagined - Vimarsana News

For Resident Evil 4 and Dead Space Remakes, Frights Were Reimagined

New versions of Resident Evil 4 and Dead Space illustrate the challenges that video game developers face when immersing players in horrifying yet familiar worlds.

Random: Masahiro Sakurai Was The First To Praise Resident Evil 4's Camera System - Vimarsana News

Random: Masahiro Sakurai Was The First To Praise Resident Evil 4's Camera System

Capcom's pioneering camera system made a huge impression - Resident Evil 4 is, by all accounts, one of the most critically...

Shinji Mikami says Resident Evil 4's camera wasn't meant to be groundbreaking - Vimarsana News

Shinji Mikami says Resident Evil 4's camera wasn't meant to be groundbreaking

But developers including Masahiro Sakurai and the Gears of War team praised its innovation…

Resident Evil 7 was almost a live service disaster - Vimarsana News

Resident Evil 7 was almost a live service disaster

After Resident Evil 6, there was a lot of concern around the next game in the series. The franchise was at a low point and Capcom needed to shake things up. Eventually, Resident Evil 7 turned out to be an excellent game and a fresh starting point for newcomers to the series. However, it almost …

Resident Evil 7 could have been a live-service game if Capcom marketing had its way - Vimarsana News

Resident Evil 7 could have been a live-service game if Capcom marketing had its way

Resident Evil 7 executive producer Jun Takeuchi claims the dev team had to push back against adding live-service elements, multiplayer, and microtransactions.