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The Sunday Papers - Vimarsana News

The Sunday Papers

Feature by Ed Thorn Senior Staff Writer Published on 2 May, 2021 The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web. Sundays are for getting those all-important squash to water ratios just right. Before you turn on the tap, let's read this week's best writing about games. Rolling is a variation of hypertapping where a player drums multiple fingers on the bottom of the controller. It’s sometimes called flyheccing because it’s similar to a technique p...

Gamasutra - Improve your community strategies at Victoria Tran's GDC 2021 talk - Vimarsana News

Gamasutra - Improve your community strategies at Victoria Tran's GDC 2021 talk

Improve your community strategies at Victoria Tran's GDC 2021 talk April 29, 2021 | By Staff April 29, 2021 | By Staff '); } The practice of community management really is something of an art---an art Victoria Tran’s become critically acclaimed for, first as head of marketing at Kitfox Games, and now as community director at Innersloth Games, the makers of Among Us. In both roles, she’s learned the ups and downs of interfacing with and exciting a...

The Sunday Papers - Vimarsana News

The Sunday Papers

Feature by Ed Thorn Senior Staff Writer Published 21 Feb, 2021 The Sunday Papers is our weekly roundup of great writing about (mostly) videogames from across the web. Sundays are for watching yet another episode of Married at First Sight Australia, perhaps some of the most dramatic TV I've ever seen. Before we turn on the telly, let's read some of the best writing about games this week. For Polygon, Patricia Hernandez wrote about video game historian Kate Willaert's hunt for Ban Tran, a developer that's ...

Gamasutra - Don't Miss: Conveying your game's value - A marketing talk for self-publishers - Vimarsana News

Gamasutra - Don't Miss: Conveying your game's value - A marketing talk for self-publishers

A 15-minute presentation on game publishing and distribution from our sponsor Xsolla A 15-minute moderated live Q&A Here's what you'll learn: How the value of a game is calculated in a potential player's mind How to create a customer value proposition How to use this information in your messaging Writing tips to help your messaging shine And stick around for an audience Q&A! Featured Presentation: Conveying Your Game's Value So you have a game and you've decided to self-publish, but now the marketing is all up to you. Most importantly, one of the biggest responsibilities is up to you: how d...