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Bright Engine v0.1.8c Patch Notes! - Open Worlds Part 1 news


Bright Engine v0.1.8c Patch Notes! - Open Worlds Part 1 news
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Bright Engine v0.1.8c Patch Notes! - Open Worlds Part 1
This update is the first of several to bring Open-World support to Bright Engine starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention and another round of bugs have been squished.
Posted by Cysis145 on
Jun 27th, 2021
Over the past few months, our engineers have been coding away, and now it’s time to show off what they’ve been up to. This update is the first of several to bring Open-World support to Bright Engine, starting with various performance improvements, as well as the long-awaited Asset Brush Toolkit. Beyond this, shadows have also received some much-needed attention, and another round of bugs have been squished. ....

Brent Owens , Jason Bucotte , Massum Zaidi , Daniel Burkhart , Mark Makarainen , Guerrilla Games , Bright Engine , Asset Brush , Huge Thank , Continuous Distance Dependent Terrain , Continous Distance Dependent , Order Independent , Blended Transparency , Zero Dawn , Plains Demo , Time Data , Game User Interface , ப்ரெண்ட் ஓவந்ஸ் , டேனியல் பர்கார்ட் , கெரில்லா விளையாட்டுகள் , பிரகாசமான இயந்திரம் , மிகப்பெரியது நன்றி , பூஜ்யம் விடியல் , நேரம் தகவல்கள் ,

Bright Engine v0.1.8b Patch Notes! - Terrain Tessellation news


Bright Engine v0.1.8b Patch Notes! - Terrain Tessellation news
This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely re-written to allow for far greater flexibility and quality, with the introduction of tessellation!
Posted by Cysis145 on
Mar 1st, 2021
It’s been a long time since the last update but rest assured, we’ve been working hard. This update aimed to make substantial improvements to the engine’s existing systems, namely landscapes. The entire terrain system and dynamic foliage have been completely re-written to allow for far greater flexibility and quality, with the introduction of tessellation! ....

Cody Pryor , Tim Peter , Massum Zaidi , Daniel Burkhart , Mark Makarainen , Render Panel , Huge Thank , Bright Engine , Alpha Blending , Occlusion Query , Memory Leak , Bright Engine V018b Patch Notes Terrain Tessellation , கோடி ப்ரையர் , நேரம் பீட்டர் , டேனியல் பர்கார்ட் , வழங்க குழு , மிகப்பெரியது நன்றி , பிரகாசமான இயந்திரம் , ஆல்பா கலத்தல் , நினைவு கசிவு ,