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Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon? - Vimarsana News

Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon?

Talking Point: Why Did Nintendo Give Up On Its 'Classic Edition' Concept So Soon? © Nintendo Life We don't exist in a bubble here at Nintendo Life, and there's many a time we've glanced over other sites and spotted a feature that makes us jealous we didn't think of writing it first. One such piece is this excellent RetroBeat feature by Mike Minotti over on VentureBeat, which asks one very reasonable question: Hey Nintendo, remember those cool mini-consoles? It's amazing to think that Nintendo announced the NES Classic Edition back in 2016, before the Switch had made it to market. Our news s...

Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming - Vimarsana News

Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming

Hardware Review: MiSTer FPGA - A Tantalising Glimpse Into The Future Of Retro Gaming © Nintendo Life There's really never been a better time to be a retro gamer. Thanks to digital stores, micro consoles and DIY emulation boxes, we now have access to decades of gaming content – most of which can be played on our modern-day HD televisions without having to invest in expensive custom AV cables or dust off original hardware. The appetite for vintage gaming has arguably played a huge part in this deluge of content, which means that, should you feel the urge to sample the classics of yesteryear...

The Haunting History Of Capcom's Ghosts 'n Goblins Series - Feature - Vimarsana News

The Haunting History Of Capcom's Ghosts 'n Goblins Series - Feature

Share: Capcom is keen to keep its classic properties in the limelight, as evidenced by regular compilations of popular titles like Mega Man. Along with the announcement of Capcom Arcade Stadium, the company also revealed a resurrection of one of its oldest properties with a new entry in the long-running Ghosts ‘n Goblins series, which is known as Makaimura ("Demon World Village") in Japan. The original arcade game, released way back in 1985, was designed by Tokuro Fujiwara, previously of Konami’s Pooyan and Capcom’s Bionic Commando and Sweet Home. While the Ghosts ‘n Goblins fr...