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BioWare plays the name game | 10 Years Ago This Month - Vimarsana News

BioWare plays the name game | 10 Years Ago This Month

EA tries to get the most out of the beloved studio behind… Command & Conquer?

'Ultima Online' developers seek new audience after 24 years - Vimarsana News

'Ultima Online' developers seek new audience after 24 years

In an exclusive interview with the developers of "Ultima Online," staff writer Daniel Carter spoke with Broadsword Online Games about maintaining the longevity of the 24-year-old massive multiplayer online role-playing

Live-action System Shock series is in development - Vimarsana News

Live-action System Shock series is in development

A System Shock live-action TV series is in the works. It is being developed by Nightdive Studios and gaming-centric entertainment streaming platform Binge, which is set to launch in 2022.

The 15 greatest video games of the 80s – ranked! - Vimarsana News

The 15 greatest video games of the 80s – ranked!

Last modified on Thu 27 May 2021 05.31 EDT 15. Maniac Mansion (1987, ) The 1980s were crammed with wonderful adventure games – The Hobbit, King’s Quest, Leather Goddesses of Phobos – but the first point-and-click title to be designed by comic genius Ron Gilbert using the SCUMM scripting language is the classic that busted out of the genre ghetto. Filled with great jokes and B-movie cliches, the game made brilliant use of its accessible and intuitive interface, as well as seamlessly integrating cutscenes and non-sequential puzzles. The start of a weird and special era. Maniac M...

Press Reset review | Exploring the extreme volatility, paranoia, and hope in the games industry - Vimarsana News

Press Reset review | Exploring the extreme volatility, paranoia, and hope in the games industry

Press Reset review | Exploring the extreme volatility, paranoia, and hope in the games industry Jason Schreier has another winner of a book, though it's a bit more depressing this time. Unfortunately, it’s not uncommon to hear a video game developer has closed its doors, and the reasons for closures are multifaceted. It’s never the case that a bunch of lazy people phoned in bad games and ran out of money. The reality is much more frustrating and unfair, and in his new book, Press Reset: Ruin and Recovery in the Video Game Industry, Jason Schreier examines the shutdowns of game developer...