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Tencent acquires majority stake in Klei Entertainment


Klei Entertainment founder Jamie Cheng announced in a forum post today that the studio has agreed to Tencent s purchase of a majority stake in the developer behind Don t Starve, Oxygen Not Included, and Griftlands.
In a forum post, Cheng says Klei will retain full autonomy, and that there will be no changes to staffing, projects, or other operations.
Klei has been around for 15 years, and we have made many changes over the years in order to respond to a changing world, Cheng says. Consistently, my wish has been to enable people to do their best creative work, to learn and grow, to not have to worry about finances, and to be able to enjoy their lives outside the studio. This has not changed. ....

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Gamasutra: Josh Bycer's Blog - The Successful Steps of Early Access Games


The Successful Steps of Early Access Games
by Josh Bycer on 01/13/21 10:49:00 am
 
 
The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.
 
Early Access in the right hands can be one of the most effective strategies for developing a game for an indie developer. When it goes right, you can earn a profit on a game while still making it and raising awareness for your game at the same time. Not only that but you can get free playtesting and a live reaction from your market about your game, which is worth its weight in gold. But just like with Kickstarter, the days in which you could fumble through and still reasonably succeed are over. Today, we’re going to talk about how you approach making an early access g ....

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